Visual Development for League Lunar New Year Cinematic

Early visual style exploration for Zoe. I tried different treatments of paper craft, flat paper cut with mild folds and 3D paper models. I also explored different mechanics for the joints.

Early visual style exploration for Zoe. I tried different treatments of paper craft, flat paper cut with mild folds and 3D paper models. I also explored different mechanics for the joints.

Early visual style exploration for Bunny.

Early visual style exploration for Bunny.

The characters from the three games are of different level of stylization and realism. We need to redesign the proportion, shape language, color pallete and rendering style to have them fit in the same world.

The characters from the three games are of different level of stylization and realism. We need to redesign the proportion, shape language, color pallete and rendering style to have them fit in the same world.

Expression sheet for Annie. I created them based on early storyboard, with the consideration of their characteristic.

Expression sheet for Annie. I created them based on early storyboard, with the consideration of their characteristic.

Expression sheet for Poggles.

Expression sheet for Poggles.

Concept design for the bus. We want this bus to feel magical, retro, celebrating and handcrafted. I made the front of the bus like a face to bring a personality and magicalness, and used different paper textures for the feeling of handcraft.

Concept design for the bus. We want this bus to feel magical, retro, celebrating and handcrafted. I made the front of the bus like a face to bring a personality and magicalness, and used different paper textures for the feeling of handcraft.

Variations and iterations for the bus. I tried different old bus models and pushed the proportion to match the style of the overall video.

Variations and iterations for the bus. I tried different old bus models and pushed the proportion to match the style of the overall video.

Concept design for Poros.

Concept design for Poros.

Visual Development for League Lunar New Year Cinematic

Great honor to participate the preproduction of 2023 Lunar New Year cinematic cross Riot franchises, Wild Rift(WR), Teamfight Tactics(TFT) and League of Legends(LoL)! Great thanks to art director Julia Shi, video producer Dustin Wicke, and story development artist Gerald Parel, and everyone who engaged in this campaign!

We wanted to ignite the magic from the heart of our players through this whimsical video. We chose this paper cut style to echo with the skin line for Lunar New Year, and stand out ourselves from the regular CG videos in the market.